How do I join the game?

Any Patreon member that is of the Party Leader - Player rank or above can join in on the adventuring fun! If you have a friend who is of the Quest Giver rank or higher, have them invite you to a game! One of the perks of a Quest Giver is to bring a friend with them as a temporary ally! More information about that can be found on our Patreon page.

Races

Any of the D&D official book are allowed for character creation as we as the following sources. Link are included!

Classes & Subclasses

As always all official D&D content is allowed as well as the following sources.

Backgrounds & Alignments

All standard D&D official backgrounds can be used as well as the following sources.

The only alignments not allowed are Neutral Evil and Chaotic Evil. Players that want to play a Lawful Evil character may do so but trying to ruin the game and cause problems will be dealt with swiftly.

Starting Level and Stats

All new players will be entering the world at the 4th level, friends who are joining us with Quest Givers will start at the same level as their friend.

We use a Modified Rolling system as well as the standard Point Buy system (27 points)

  • Modified Rolling -If you don’t mind some risk for the potential reward you can roll for stats by video calling one of the DM’s. This will allow you to potentially get a couple of extra points but you could lose a couple of points as well. Roll 4d6 and drop the lowest, any rolls totaling less than 6 are considered to be 6.

    • Once all the rolling is completed total those values and calculate the total using the point buy system.

    • Your total must fall between 25-29 on the point buy system. For example, if you end up with 32 total you must reduce your stats to 29. If you fall below 25, then add points until at 25.

    • Point Buy Calculator - http://chicken-dinner.com/5e/5e-point-buy.html

Starting Gold and Magic Items

All new characters have 2 options for starting gold.

  • 500 gp to spend on anything in the PHB that has a price attached. When finished buying equipment you can only keep 30 gp, plus your background gp.

  • 1 set of Platemail (only if Proficient and will use it), an explorer’s pack, and 30gp.

Magic items will be very rare outside of Az’mar. Within the city though, you can find almost anything you need. The most common source of new magic items, outside of crafting, is strange structures found out in the Unmade Lands. Cursed items, magic items with a cost, blessings, and magical tattoos are also within the world to be found and utilized.

HOme-rules

We are keeping all standard D&D rules as well as adding a few of our own.

  • Feats are allowed

  • Any combination of sources can be used

  • Critical Hits - Deal maximum damage for the hit and add an additional dice roll. For example if the attack is 1d10 +2 the attack does 12 + 1d10 damage.

    • Bludgeoning damage - If a creature is hit with a critical hit that deals bludgeoning damage the creature needs to succeed in a Constitution Save equal to 10 (ten) or 1/2 the damage taken. If the creature fails, they fall unconscious.

  • Rule of Cool - Story trumps rules and DM has final say on ALL rules.

  • Power Rest - In addition to short and long rests, a third type of rest is available. A power rest takes only 10 mins to perform and when taken players can recover 1 hit die only and only half of their abilities that recover on a short rest.

  • Flanking - the optional flanking rule is in effect. Just remember this counts for enemies as well…

Star Signs & Birthdays

There will be an loose calendar and as such Birthdays will be noted. As with all civilizations the stars have a greater significance than just being celestial bodies. People born during specific times of the year tend to show similar personality traits and ways to thinking. While not always prominent they are there. Your star sign and birthday will give you an additional personality trait to choose from and a skill or tool you get proficiency in. Use the link below to determine your Star Sign and Birthday.
(Insert Link)

Starting Location

All adventurers will start within one of the Guild Halls or in a Noble House of Az’mar. The first mission you will be assigned is the last one needed to pay off your training and expenses to your sponsor. Depending on your chosen sponsor these missions can range from simple detective work to monster slaying. The results of your mission will determine where you will go from here.

Rumors and Backstory

Please make a very detailed background, we can work with an amnesia character, but it’s not preferred. The more detailed your background the better as I construct every adventure with the characters details in mind. We run everything with a major degree of chaos and randomness, but I still try to include bits that will resonate with your characters. I will work with everything you give me. Also, write 5 rumors in the secret section of your character listing. 2 that are true and good, 2 that are true and bad, and 1 that is false either good or bad. 

Guilds & Noble Houses

Everyone who wants to become an adventurer has to have powerful ties somewhere. There is no other way to receive the expensive training and equipment needed to survive in the Unmade Lands. These take the form of 7 Guilds and a variety of Noble Houses.

  • Guilds are large business establishments that group people by similar profession. They have extremely specific training that focuses on what they excel at. The links below lead to a page dedicated to each specific Guild. Click here for the general overview of the Guilds.

    • Arcanist’s Guild -

    • Brawler’s Guild

    • Hunter’s Guild

    • Magitech Guild

    • Merchant’s Guild

    • Naturalist’s Guild

    • Tinker’s Guild

  • Noble Houses are wealthy families that have risen in power to become political figures in society. They focus on like minded individuals as opposed to a specific profession. They have strict behavioral standards as well as other requirements to join a household. Each household also has a number of families that are tied to them. These families are serve the main household in a variety of ways. The links below lead to a page dedicated to each Noble Family. Click here for the general overview of the Houses.

    • House Darklight - Lawful Evil, Must have at least 1 cantrip or the Arcana skill

    • House Thane - Good, Must have have an armor proficiency or unarmored defense

    • House Bronzebeard - Lawful, Must have proficiency in 1 artisan tool set

    • House Gull - No Alignment, proficient in Navigators tools, Cartographers tools, or Air or Sea vehicles

    • House Hardcastle - No Alignment, Must be proficient in History and one other intelligence-based skill

    • House Glaive - Chaotic, Proficiency with simple weapons, martial weapons, unarmed strikes, or improvised weapons.

    • House Lindholm - No Alignment, Proficiency in one set of artisan tools or the technology skill.

All members of a House or Guild are identified by a tattoo or magical marking somewhere on their bodies. This must be visible or easily shown to prove membership. When marked another member of the same guild can identify them using their own marking as a verification. True marks glow while within close contact to another member.

Group Structure

There will be a mission or task with each game and the characters that group together will all have the same mission. They will all likely have additional objectives depending on their guild or house affiliation.
Groups could be new each time or certain members may always play together. Anything is possible.

Questions:

If you have any questions message me (Bob) on Facebook chat, discord, or email. All Patreon members have access to our Facebook chat and discord. For email use dmbob@theadventuringguild.com